The Importance of Days Gone as an Exclusive and Why It Needs a Sequel 

Days Gone started on PS4, then PC. Game followed Army veteran and motorcycle club member Deek St. John. Character-driven post-apocalyptic open world game with a slow tale. The release received mixed reviews. Longtime cult favorite. The imperfect but not terrible title is popular. Great exclusivity, but not as wonderful as God of War or Spider-Man. A sequel may be good. 

Sony Bend worked hard on Days Gone. Days Gone features wonderful art, music, and narrative. Game launch was buggy. The company developed games. Sony Bend improved gameplay. The game topped Steam sales in 2021 PC release week. Highly acclaimed. More than 67,000 of its 72 thousand product page reviews are positive. This is game quality. Bend said this was their best-selling book. Sony missed the outstanding game's sequel. 

The title showed a worried guy struggling for his family. He can't evacuate with his wife since the chopper is too tiny. His best friend Boozer loves him. Deacon experience is enhanced by narrative.  Focusing on relationships under stress is emotional, not survival. That and the cast's great motion capture and voice acting make it more fascinating. Every character in the tragic narrative is depressed.

Protagonist and deuteragonist goals are clear. Though puzzling, the complex game story makes sense. Playing the narrative is like reading a big book slowly. After finishing, you desire more and question why it ended so soon. The end leaves a yearning. Cover-fire, melee, clean gunplay.  

Gameplay involves zombie and human combat. Freak zombies are fast and aggressive. Their sobbing makes your heart beat as you motorcycle down the hill from your safehouse at night. Running and shooting like John Rambo and surviving battle requires the lowest setting. It enhances tactics and strategy. Especially against zombie armies. 

Have to watch lengthy play. Develop to battle a larger zombie fleet. Title is captivating and never boring. Days Gone's early footage was popular. Game felt wonderful then. Deek's zombie swarm survival and motorbike ride were spectacular. Title release was tricky. Game mechanics were questioned. Faulty games are hard to appraise, but worth it. Updates may solve technical difficulties but not storyline or setting concerns. 

Critics called Deek a toxic machismo and the game excessively lengthy. A battle-hardened US Army soldier in a zombie-infested world may have personality difficulties. No character is flawless, but Deek isn't poisonous. This isn't video game critics' worst. Popular sites criticized Deek for being white. I resent that big video game media emphasis on race and gender above other concerns. A replacement for Deacon St. John would go unnoticed. 

Conclusion: Days Gone's first hour is boring. Game carefully recounts background and events leading up to present. Multiple games accomplish similar things, but the game's relevance, appeal, and cult following speak for itself. Create unique experiences when most games have microtransactions and multiplayer is hard. Spend time playing Days Gone to discover why it's unreplicable. 

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